Distributed hash table

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A distributed hash table (DHT) is a class of a decentralized distributed system that provides a lookup service similar to a hash table; (key, value) pairs are stored in a DHT, and any participating node can efficiently retrieve the value associated with a given key. Responsibility for maintaining the mapping from keys to values is distributed among the nodes, in such a way that a change in the set of participants causes a minimal amount of disruption. This allows a DHT to scale to extremely large numbers of nodes and to handle continual node arrivals, departures, and failures.

DHTs form an infrastructure that can be used to build more complex services, such as anycast, cooperative Web caching, distributed file systems, domain name services, instant messaging, multicast, and also peer-to-peer file sharing and content distribution systems. Notable distributed networks that use DHTs include BitTorrent's distributed tracker, the Coral Content Distribution Network, the Kad network, the Storm botnet, and YaCy.

Distributed hash tables



[edit] History

DHT research was originally motivated, in part, by peer-to-peer systems such as Freenet, gnutella, and Napster, which took advantage of resources distributed across the Internet to provide a single useful application. In particular, they took advantage of increased bandwidth and hard disk capacity to provide a file-sharing service.

These systems differed in how they found the data their peers contained:

Distributed hash tables use a more structured key-based routing in order to attain both the decentralization of Freenet and gnutella, and the efficiency and guaranteed results of Napster. One drawback is that, like Freenet, DHTs only directly support exact-match search, rather than keyword search, although that functionality can be layered on top of a DHT.

In 2001, four systems—CAN, Chord,[1] Pastry, and Tapestry—ignited DHTs as a popular research topic, and this area of research remains active. Outside academia, DHT technology has been adopted as a component of BitTorrent and in the Coral Content Distribution Network.

[edit] Properties

DHTs characteristically emphasize the following properties:

A key technique used to achieve these goals is that any one node needs to coordinate with only a few other nodes in the system – most commonly, O(log n) of the n participants (see below) – so that only a limited amount of work needs to be done for each change in membership.

Some DHT designs seek to be secure against malicious participants[2] and to allow participants to remain anonymous, though this is less common than in many other peer-to-peer (especially file sharing) systems; see anonymous P2P.

Finally, DHTs must deal with more traditional distributed systems issues such as load balancing, data integrity, and performance (in particular, ensuring that operations such as routing and data storage or retrieval complete quickly).

[edit] Structure

The structure of a DHT can be decomposed into several main components.[3][4] The foundation is an abstract keyspace, such as the set of 160-bit strings. A keyspace partitioning scheme splits ownership of this keyspace among the participating nodes. An overlay network then connects the nodes, allowing them to find the owner of any given key in the keyspace.

Once these components are in place, a typical use of the DHT for storage and retrieval might proceed as follows. Suppose the keyspace is the set of 160-bit strings. To store a file with given filename and data in the DHT, the SHA-1 hash of filename is generated, producing a 160-bit key k, and a message put(k,data) is sent to any node participating in the DHT. The message is forwarded from node to node through the overlay network until it reaches the single node responsible for key k as specified by the keyspace partitioning. That node then stores the key and the data. Any other client can then retrieve the contents of the file by again hashing filename to produce k and asking any DHT node to find the data associated with k with a message get(k). The message will again be routed through the overlay to the node responsible for k, which will reply with the stored data.

The keyspace partitioning and overlay network components are described below with the goal of capturing the principal ideas common to most DHTs; many designs differ in the details.

[edit] Keyspace partitioning

Most DHTs use some variant of consistent hashing to map keys to nodes. This technique employs a function δ(k1,k2) that defines an abstract notion of the distance between the keys k1 and k2, which is unrelated to geographical distance or network latency. Each node is assigned a single key called its identifier (ID). A node with ID ix owns all the keys km for which ix is the closest ID, measured according to δ(km,ix).

Example. The Chord DHT treats keys as points on a circle, and δ(k1,k2) is the distance traveling clockwise around the circle from k1 to k2. Thus, the circular keyspace is split into contiguous segments whose endpoints are the node identifiers. If i1 and i2 are two adjacent IDs, then the node with ID i2 owns all the keys that fall between i1 and i2.

Consistent hashing has the essential property that removal or addition of one node changes only the set of keys owned by the nodes with adjacent IDs, and leaves all other nodes unaffected. Contrast this with a traditional hash table in which addition or removal of one bucket causes nearly the entire keyspace to be remapped. Since any change in ownership typically corresponds to bandwidth-intensive movement of objects stored in the DHT from one node to another, minimizing such reorganization is required to efficiently support high rates of churn (node arrival and failure).

Locality-preserving hashing ensures that similar keys are assigned to similar objects. This can enable a more efficient execution of range queries. Self-Chord [5] decouples object keys from peer IDs and sort keys along the ring with a statistical approach based on the swarm intelligence paradigm. Sorting ensures that similar keys are stored by neighbour nodes and that discovery procedures, including range queries, can be performed in logarithmic time.

[edit] Overlay network

Each node maintains a set of links to other nodes (its neighbors or routing table). Together, these links form the overlay network. A node picks its neighbors according to a certain structure, called the network's topology.

All DHT topologies share some variant of the most essential property: for any key k, each node either has a node ID that owns k or has a link to a node whose node ID is closer to k, in terms of the keyspace distance defined above. It is then easy to route a message to the owner of any key k using the following greedy algorithm (that is not necessarily globally optimal): at each step, forward the message to the neighbor whose ID is closest to k. When there is no such neighbor, then we must have arrived at the closest node, which is the owner of k as defined above. This style of routing is sometimes called key-based routing.

Beyond basic routing correctness, two important constraints on the topology are to guarantee that the maximum number of hops in any route (route length) is low, so that requests complete quickly; and that the maximum number of neighbors of any node (maximum node degree) is low, so that maintenance overhead is not excessive. Of course, having shorter routes requires higher maximum degree. Some common choices for maximum degree and route length are as follows, where n is the number of nodes in the DHT, using Big O notation:

Degree Route length Notice
O(1) O(n)
O(logn) O(logn / log(logn))
O(logn) O(logn) most common, but not optimal (degree/route length)
O(\sqrt{n}) O(1)

The most common third choice is not optimal in terms of degree/route length tradeoff, as such topologies typically allow more flexibility in choice of neighbors. Many DHTs use that flexibility to pick neighbors that are close in terms of latency in the physical underlying network.

Maximum route length is closely related to diameter: the maximum number of hops in any shortest path between nodes. Clearly, the network's worst case route length is at least as large as its diameter, so DHTs are limited by the degree/diameter tradeoff[6] that is fundamental in graph theory. Route length can be greater than diameter, since the greedy routing algorithm may not find shortest paths.[7]

[edit] Algorithms for overlay networks

Aside from routing, there exist many algorithms that exploit the structure of the overlay network for sending a message to all nodes, or a subset of nodes, in a DHT.[8] These algorithms are used by applications to do overlay multicast, range queries, or to collect statistics. Two systems that are based on this approach are Structella,[9] which implements flooding and random walks on a Pastry overlay, and DQ-DHT,[10] which implements a dynamic querying search algorithm over a Chord network.

[edit] DHT implementations

Most notable differences encountered in practical instances of DHT implementations include at least the following:

[edit] Examples

[edit] DHT protocols and implementations

[edit] Applications employing DHTs

[edit] See also

[edit] References

  1. ^ Hari Balakrishnan, M. Frans Kaashoek, David Karger, Robert Morris, and Ion Stoica. Looking up data in P2P systems. In Communications of the ACM, February 2003.
  2. ^ Guido Urdaneta, Guillaume Pierre and Maarten van Steen. A Survey of DHT Security Techniques. ACM Computing Surveys 43(2), January 2011.
  3. ^ Moni Naor and Udi Wieder. Novel Architectures for P2P Applications: the Continuous-Discrete Approach. Proc. SPAA, 2003.
  4. ^ Gurmeet Singh Manku. Dipsea: A Modular Distributed Hash Table. Ph. D. Thesis (Stanford University), August 2004.
  5. ^ Agostino Forestiero, Emilio Leonardi, Carlo Mastroianni and Michela Meo. Self-Chord: a Bio-Inspired P2P Framework for Self-Organizing Distributed Systems. IEEE/ACM Transactions on Networking, 2010.
  6. ^ The (Degree,Diameter) Problem for Graphs
  7. ^ Gurmeet Singh Manku, Moni Naor, and Udi Wieder. Know thy Neighbor's Neighbor: the Power of Lookahead in Randomized P2P Networks. Proc. STOC, 2004.
  8. ^ Ali Ghodsi. Distributed k-ary System: Algorithms for Distributed Hash Tables. KTH-Royal Institute of Technology, 2006.
  9. ^ Miguel Castro, Manuel Costa, and Antony Rowstron. Should we build Gnutella on a structured overlay?. Computer Communication Review, 2004.
  10. ^ Domenico Talia and Paolo Trunfio. Enabling Dynamic Querying over Distributed Hash Tables. Journal of Parallel and Distributed Computing, 2010.
  11. ^ Tribler wiki retrieved January 2010.
  12. ^ maidsafe-dht
  13. ^ Billy Newport, IBM Distinguished Engineer retrieved October 2010.

[edit] External links

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